Factsheet

Developer:
retroFuture
Based in Johannesburg, South Africa

Founding date:
March 2010

Website:
retro-future.net

Press / Business Contact:
hello@retro-future.net

Social:
Twitter
Facebook

Releases:
Zx Hyperblast

Address:
Johannesburg
South Africa

Phone:
+27 (0) 83 700 9787

Description

Retro-futuristic game design and aesthetics. The essence of the old with the technique of the new.

History

Early history

retroFuture was founded in 2011 by Michael de Jager, a man who had no idea how to make games. After successfully completing a Flash game tutorial, he realized that he should make games for a living.

Currently

retroFuture is a 2 man team consisting of Michael de Jager (author) and Julian Pritchard (editor). Michael harnesses his artistic prowess as lead designer, artist and programmer. Julian flexes his comp-sci and game-dev muscle to refine design elements and fix complicated coding problems.

Projects


Videos

zX trailer YouTube


Images

zX03.png

There are far more images available for retroFuture, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


There are currently no logos or icons available for retroFuture. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Demo showcase A MAZE 2013" - Berlin, 24 April, 2013

Selected Articles

  • "It’s a tough little game, but my word, is it ever fun, and so very well presented."
    - Chris Priestman, IndieStatik
  • "I feel that the game's focus on melee combat differentiates it from many shmups - you really need to master the blade attacks to get anywhere in zX. This feature and the combination of awesome soundtrack and glowy neon visuals totally won me over."
    - J. Monkman, Retro Gamer CD
  • "This is an intense and satisfying game which should fulfill your need for an arcade shooter."
    - John P. Martin, Indie Retro News
  • "retroFuture's zX is not like most shmups. Instead of encouraging passive play or requiring the player to dodge a ton of bullets, players should dive straight into the line of fire to reflect enemy shots and power up their hyper gun."
    - John Polson, Indiegames.com

retroFuture Homepage
Back to the homepage with you http://retro-future.net.


Team & Repeating Collaborators

Michael de Jager
Founder, Game Designer, Artist, Musician

Julian Pritchard
Cohort, Game Designer, Programmer, Web Janitor


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks